The world was first released on September 5th 2015
Lost Cove has a whole story. And Lost Cove IS a whole story in itself 😉
No way to avoid it, this is a boldy bold update for the 10th anniversary, of Lost Cove, because it has been completely remade from scratch, based on an alternate Isla Paradisio, with new textures, new lots, new ( almost ) everything, and old cc fully remade to be sure to not loose anything this time 😉 We tried to re-compose the old Lost Cove. But this time, we cleaned everything which had to be and left the Hidden Lots, the Dive Spots, 4 Ports, and even the Smuggler’s Lair 😀
Lost Cove has a whole story. And Lost Cove IS a whole story in itself 😉
Lost Cove is born in 2015, from a simple picture posted by SimCookie of their world : the famous and fantastic Sunset Died, an apocalyptic Sunset Valley world, 12 years ago. At this time, I never approached CAW and sims 3 worlds creation before. And frankly, I had no time for this. But the picture of the broken Twinbrook Hall was like an appeal … to do more with the best Sims franchise 😀
I wrote to SimCookie to ask them if I may use the same way to place the Twinbrook broken Hall but into a complete different kind of world. They agreed. And so, I began working on Lost Cove during my vacations, based on an empty Isla Paradisio maxis world. I called it the Red Path project.
6 weeks long, I learned intensively the basics of CAW. My world was not intended to have a lot of lots, so I concentrated my efforts on textures, trees and objects. I failed a lot of exports. I used both CAW and Super CAW. I woke up at 6 in the morning each day, and worked on Lost Cove hours and hours, all days long 😀 And then, on a summer hot day, Lost Cove was there. At last … May we say proudly Lost Cove is the natural child of Sunset Died ? YES !
Lost Cove is a post-apocalyptic world, swallowed by nature, forgotten by time. It all began 28 days after the Sunset Died event : no more electricity, no more roads, no more comfort. Just ruins, silence … and survival.
Like in every sci-fi book or movie, the Sims went too far. Maybe. It was an experiment gone wrong. Or a slow, quiet collapse under the weight of pollution and hubris. A virus ? A comet ? Nuclear fire ? No one really knows. The old world didn’t end with a bang, just a thousand overlapping catastrophes. And Before was over.
The world cracked open. The sea rose like a hand closing around the archipelago. Bridges collapsed. The downtown core sank. Entire neighborhoods vanished underwater. Only one broken road remains now : winding, overgrown, half-erased by time. The islands are no longer connected. No ferries. No cars. Just water, and what courage it takes to cross it. Most Sims never dared.
But nature didn’t wait. It took back everything. Technology ? Forgotten. Trees pushed through asphalt. Ferns choked stairwells. Roots claimed living rooms. Earthquakes opened old wounds in the ground, and storms swept away what was left standing. Power grids failed. Satellites went dark. Digital voices fell silent.
And amidst it all … the Sims adapted. They hid. They learned.
28 weeks later … By 2020, we released a small and quick update. Nothing fancy just a nudge forward. Something had shifted. Sims weren’t just scavenging. They were rebuilding. Lost Cove had once been a small, tightly-woven community before the Fall. When the end came, many fled inland. They disappeared into the continent in search of family, safety, a future.
But others stayed. Maybe because they couldn’t leave. Maybe because they wouldn’t. A few were stubborn. A few were hopeful. A few were just too tired to start over somewhere else. So they stayed and planted seeds, literal and otherwise.
They started small. A gathering spot. A drink shared under candlelight. A warm body next to yours by the fire. The Bloody Way Bar came first. A place to talk, argue, cry. A spark in the dark. From there, ideas … Rebuilding, on their own terms. No rules from the old world. No pretense. No mayor, no tourists, no schedule. Just something real. Something possible.
The Nature School came next; rough, messy, entirely unorthodox. A place to pass on what they remembered, and maybe invent something new. Nothing is like it was, but it was a start. And in Lost Cove, a start means everything.
28 months later … And here we are, present day 😉 Life is ( just barely ) better in Lost Cove … Some homes have been patched up with scrap. The Dispensary is cleaner, stocked with whatever tinctures, herbs or bandages locals could gather. The Nature School is functional, if improvised. The streets ? Still nonexistent. The power grid ? A dream. Forget supermarkets. Forget cars, Forget comfort.
Your Sims hike, every time. Miles of forest, frost, or scorching sun between them and their destination. Every trip is a decision. Every hike is a risk. There are no easy visits, no casual get-togethers. Lost Cove is beautiful, brutal, and endlessly wild.
Winter hits hard. Snow blankets everything. Lakes freeze. Frostbite is real. Wander too far and you might never come back. Even summer, with its open skies and lush overgrowth, hides its dangers. There are forgotten places in Lost Cove — old ruins, sealed bunkers, silent islands — waiting to be uncovered. Not all of them should be.
Some Sims dream of electricity returning. Of clean water, instant noodles, digital music. Others say that dream is over. That the future lies not in recovery, but reinvention. A new way to live. One that belongs here, to this broken place. Tensions rise. Power is shifting, slowly. Questions are whispered in every fire-lit home : Can this fragile community hold together? Will the lights ever come back ? And what will the children of Lost Cove believe in ?
This 2025 Lost Cove update is more than just a patch: it’s a 10th anniversary redux ! As we previously said, we rebuilt Lost Cove from scratch using a heavily modified Isla Paradiso map. New terrain textures. New routing. New or remastered lots. More than 3500 hand-placed trees and plants. All previous custom content has been reworked, nothing lost this time ;D
Lost Cove has now 30 lots : 15 community lots ( + 2sheep fields ) and 15 residential lots. And there are still empty lots here and there 🙂 Lost Cove is unpopulated. But we provide 2 save games 🙂
- 1 unpopulated file with very minor details change
- 1 populated file with different kind of families
The map retains its soul : the hidden islands, the dive spots, the collapsed downtown, and the iconic broken Hall. But there’s more. More decay, more discovery. More survivor hubs, weird spaces, overgrown secrets. We added new spots, simple gathering places for Sims to talk, dream, share — maybe even rebuild something better than before.
Play Lost Cove your way :
- Long summers, short winters — for a gentler survival game …
- Harsh winters and sparse supplies — if you want full-on post-apocalyptic realism.
No libraries. No grocery stores. You want to eat ? Grow your own food or barter for it at the tiny Freshy Market. You want to learn ? Grab any rare books at the Oldy Flee Market. You want to live on water ? Build a houseboat. You want to live in the wild ? There’s plenty of space. You want to change the future ? Start now.
You want a more grungy despair ambiance ? Uglify the world.
Lost Cove is yours to rewrite … In Lost Cove, every journey is different … Will you build a peaceful village ? A cult ? A commune ? Will you try to bring back the old world ? Or bury it for good ?
Freeze it, evolve it, change it. Make it breathe. And have Fun !
In Lost Cove, every journey is different.
Maybe yours will bring hope.
Maybe ruin.
Maybe both.
Don’t forget to check the Custom Content post.
DOWNLOAD SAVE GAME – POPULATED
DOWNLOAD SAVE GAME – UNPOPULATED
Changelog
June 10th 2025
– Added 1 community lot
– Changed all community and residential lots
– Changed landscape elements
August 29th 2020
– Reduced overall size.
– Changed some landscape elements
– Replaced some textures
– Added Red Path Project community lots into the world. No need to download them anymore! Unless you want to install them elsewhere.